Edge Imp Deck Breakdown
Cards Usage Statistic
Main Deck
x3 in 60%
x3 in 60%

DARK
4Edge Imp Chain
ATK:
1200
DEF:
1800
When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.
x1 in 100%
x1 in 100%

DARK
3Edge Imp Sabres
ATK:
1200
DEF:
800
If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.
x2 in 80%
x2 in 80%

DARK
3Edge Imp Scythe
ATK:
1000
DEF:
0
During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card in your hand. If a "Frightfur" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Edge Imp Scythe" once per turn.
x2 in 80%
x2 in 80%

LIGHT
10Eldlich the Golden Lord
ATK:
2500
DEF:
2800
You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
x2 in 60%
x2 in 60%

EARTH
3Fluffal Bear
ATK:
1200
DEF:
800
You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.
x1 in 80%
x1 in 80%

WATER
4Fluffal Dolphin
ATK:
1600
DEF:
1000
You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn.
x1 in 60%
x1 in 60%

WATER
1Fluffal Octopus
ATK:
800
DEF:
800
When this card is Normal or Special Summoned: You can target 1 "Fluffal" or "Edge Imp" monster in your Graveyard; add it to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can target up to 2 of your banished monsters; return them to the Graveyard. You can only use each effect of "Fluffal Octopus" once per turn.
x3 in 80%
x3 in 80%

WATER
4Fluffal Penguin
ATK:
1600
DEF:
1100
During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.
x1 in 60%
x1 in 60%

EARTH
2Fluffal Sheep
ATK:
400
DEF:
800
If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand; Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn.
x1 in 80%
x1 in 80%

LIGHT
1Fluffal Wings
ATK:
100
DEF:
100
If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.
x3 in 60%
x3 in 60%

Spell
QuickForbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
x1 in 80%
x1 in 80%

Spell
NormalFrightfur Repair
Target 1 "Frightfur" Fusion Monster in your GY; return it to the Extra Deck, then you can Special Summon 1 "Fluffal" or "Edge Imp" monster from your GY. You can banish this card from your GY; Special Summon 1 "Fluffal" or "Edge Imp" monster from your hand. You can only use 1 "Frightfur Repair" effect per turn, and only once that turn.
x2 in 100%
x2 in 100%

Spell
NormalPolymerization
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
x3 in 80%
x3 in 80%

Spell
ContinuousToy Vendor
Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.
x1 in 80%
x1 in 80%

Spell
NormalTriple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.
Extra Deck
x2 in 80%
x2 in 80%

WATER
9Frightfur Cruel Whale
ATK:
2600
DEF:
2400
1 "Edge Imp" monster + 1 "Fluffal" monster If this card is Fusion Summoned: You can destroy 1 card on both players' fields. Once per turn (Quick Effect): You can target 1 Fusion Monster you control; send 1 "Frightfur" card from your Deck or Extra Deck to the GY, except "Frightfur Cruel Whale", and if you do, the targeted monster gains ATK equal to half of its original ATK until the end of this turn.
x1 in 60%
x1 in 60%

WATER
8Frightfur Kraken
ATK:
2200
DEF:
3000
1 "Edge Imp" monster + 1 "Fluffal" monster Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position.
x1 in 80%
x1 in 80%

DARK
8Frightfur Sabre-Tooth
ATK:
2400
DEF:
2000
1 "Frightfur" Fusion Monster + 1+ "Fluffal" and/or "Edge Imp" monsters When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your GY; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.
x1 in 80%
x1 in 80%

DARK
6Frightfur Tiger
ATK:
1900
DEF:
1200
"Edge Imp Sabres" + 1 or more "Fluffal" monsters When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".
x1 in 80%
x1 in 80%

DARK
6Garura, Wings of Resonant Life
ATK:
1500
DEF:
2400
2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
x1 in 80%
x1 in 80%

DARK
9Guardian Chimera
ATK:
3300
DEF:
3300
3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.
x1 in 60%
x1 in 60%

DARK
8Predaplant Dragostapelia
ATK:
2700
DEF:
1900
1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.
x1 in 80%
x1 in 80%

EARTHCross-Sheep
ATK:
700
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.
Main: 59 Extra: 16



DARK
3Buio the Dawn's Light
ATK:
1000
DEF:
1500
Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Buio the Dawn's Light" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 "Mutiny in the Sky" from your Deck to your hand.



DARK
4Edge Imp Chain
ATK:
1200
DEF:
1800
When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.



LIGHT
6Fiendsmith Engraver
ATK:
1800
DEF:
2400
You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.



DARK
4Infernity Archfiend
ATK:
1800
DEF:
1200
When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.



DARK
3Infernity Necromancer
ATK:
0
DEF:
2000
When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.



LIGHT
4Lacrima the Crimson Tears
ATK:
1200
DEF:
1200
(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.



WIND
4Mulcharmy Fuwalos
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.



EARTH
4Mulcharmy Meowls
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.



DARK
4Stygian Street Patrol
ATK:
1600
DEF:
1200
If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.



FIRE
6Unchained Soul of Sharvara
ATK:
2000
DEF:
1500
During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.



FIRE
3Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.



Spell
NormalDark Ruler No More
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



Spell
NormalFiendsmith's Tract
Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.



Spell
QuickForbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



Spell
ContinuousInfernity Launcher
Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.



Spell
NormalMutiny in the Sky
Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.



Spell
NormalThis Creepy Little Punk
(This card is always treated as an "Infernity" card.) Special Summon 1 of your "Infernity" monsters that is banished, or in your hand or GY. If a face-up "Infernity" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "This Creepy Little Punk" once per turn.



Spell
NormalTriple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



Spell
NormalTriple Tactics Thrust
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.



Trap
NormalSimul Archfiends
This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn.



WIND
6Aerial Eater
ATK:
2100
DEF:
2600
2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.



DARK
8Luce the Dusk's Dark
ATK:
3500
DEF:
3000
3 Fiend and/or Fairy monsters in your GY Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.



DARK
6The Duke of Demise
ATK:
2000
DEF:
1700
2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.



DARKA Bao A Qu, the Lightless Shadow
ATK:
2800
LINK-4
Link Arrow:
Left
Right
Bottom-Left
Bottom-Right
2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.



EARTHCross-Sheep
ATK:
700
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.



LIGHTFiendsmith's Requiem
ATK:
600
LINK-1
Link Arrow:
Bottom
1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.



LIGHTFiendsmith's Sequence
ATK:
1200
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.



DARKMuckraker From the Underworld
ATK:
1000
LINK-2
Link Arrow:
Left
Bottom
2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.



EARTHReprodocus
ATK:
800
LINK-2
Link Arrow:
Top
Bottom
2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.



DARKS:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.



DARKUnchained Abomination
ATK:
3000
LINK-4
Link Arrow:
Top
Bottom-Left
Bottom
Bottom-Right
2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.



DARKUnchained Soul Lord of Yama
ATK:
2000
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.



DARKUnchained Soul of Rage
ATK:
1800
LINK-2
Link Arrow:
Top
Bottom
2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.



DARK
10Chaos Angel
ATK:
3500
DEF:
2800
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.



WATER
D/D/D Wave High King Caesar
ATK:
2800
DEF:
1800
2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.























